MERGENESIS

Mergenesis is a working title to describe a two-part performance and installation work.

This two-part body of work was produced in collaboration with performance artist Tony Yap, and a guest artist, Brendan O’Connor, carried out at Abbotsford Convent, Melbourne, in January 2021.

Part One focuses on exploring the potential for sound-colour resonance to inform and influence performance. In addition to performance, it showcases my custom built interactive light/sound installation and also my 360 camera cinematography and post production.

Part 2 focuses on AR prototyping, 3D Lidar scanning and image post-production.

The practices and techniques I applied in this collaboration are:

  • Creative Direction

  • Installation Design

  • Digital Media Production Design

  • 3D Scanning and acquisition of virtual reality (VR) and augmented reality (AR) assets

  • 3D post-production and design

  • Rendering and curation of digital environment selected stills

  • Production design thinking and planning for further iterative development including image/digital XR assets

  • Sound Design

  • Music Composition - ‘Holding Pattern’

Part 1 - Interactive Performance Installation Environment

Both examples below were produced using 360 camera tech to acquisition both 360 video (for VR or interactive browser experience) as well as the outputs you see here being morphed 16:9 ratio. The combination of 360 cameras and post production for standard HD format produces a unique perspective on both object and environment. Both Spectrum 1 & 2 were recorded in 5.7k (VR) to be outputted at 4k resolution for screen. Here, they are a lower res MVP demonstration example.

 

Part 2 - Augmented and Virtual Digital Environment Design

The practices and techniques I applied in Part 2 are:

  • Creative Direction

  • Digital Media Production Design

  • 3D Scanning and acquisition of virtual reality (VR) and augmented reality (AR) assets

  • 3D post-production and design

  • Rendering and curation of digital environment selected stills

  • Production design thinking and planning for further iterative development including image/digital XR assets

  • Sound Design

  • Music Composition - ‘Holding Pattern’

My focus for the following scenes are to depict the dualistic collapsing and expanding nature of virtualising representations of digital self, in dialogue with dual-masculinity as a singular entity non-binary entity.

It is important for me as an artist beginning to challenge and explore more deeply aspects of ‘masculinity’ and ‘masculine’ beauty when confronted with the void that technology presents to the human form, consciousness and nexus of co-existence across physical and digital space.

Scene 1

 

Scene 2

 

Scene 3

 

Scene 4

 

Scene 5

 

Scene 6

 
 

Scene 7

 

Scene 8

 

Scene 9

 

Scene 10